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 Ranks and Titles

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Bryton
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Join date : 2012-03-11

PostSubject: Ranks and Titles   Tue Mar 20, 2012 12:41 pm

Ranks

1. Recruit/Initiate
2. Lieutenant/Apprentice
3. Commander/Knight
4. Field Marshal/Master
5. Council

  • A. Holder of the (3rd-5th) Seat
    B. Master of the Council (Holder of the 2nd Seat)
    C. Master of the Order (Holder of the 1st Seat) (Guldmaster)




1. Recruit/Initiate
You have entered into a trial period in which you must prove that you belong among us. While in this position, you will be observed to make sure you meet our standards and can contribute to the guild.


2. Lieutenant
You are now an official member of the guild! At this point you may be given duties from the council or your superiors. You will be watching over recruits and leading them on missions.

2. Apprentice
You are now an official member of the guild! At this point you will be asigned to assigned to a "Knight" This knight will be your aid and teach you more about what we are looking for in the Jedi we recruit. You will rarely be at the head of a mission (even among recruits.) You must answer when your "Knight" calls. You are expected to spend most of your time together when level is not a hindrance.



3. Commander
You are now a leader! You have gained the right to invite people to join the guild. Lieutenants and recruits answer directly to you, and you will be charged with leading both Flash Points and combat missions against the Sith Empire.

3. Knight
You are now a leader! You have gained the right to invite people to the join guild. You are only responsible for the "Apprentice/Apprentices" that are assigned to you unless specifically stated by a "Master or a Council Member. That being said you MUST answer when your apprentice calls. When you are sent on an assignment, your apprentice should accompany you; you are expected to spend most of your time together when level is not a hindrance.

4. Field Marshal
You are now in charge! You answer only to the council. You can assign combat missions, but with this power comes the most responsibilities. The needs of the council will be communicated directly to you. It will be up to you to see that these needs are met.

4. Master
You are now in charge! You answer only to the council. You can assign combat missions, but with this power comes the most responsibilities. The needs of the council will be communicated directly to you. It will be up to you to see that these needs are met.

5. The Council
You have been elected into one of the five seats on the council. Your voice has the power to sway the guild. No decision will be made without your input. (Individual seat responsibilities will be stated as they are granted.)
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Bryton
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Posts : 31
Join date : 2012-03-11

PostSubject: Promotions   Wed Mar 28, 2012 3:41 pm

Promotions
There are requirements to gain promotions. Here is a list of some of them:

Lieutenant/Apprentice


  • To reach this level all you must do is demonstrate that you are indeed a Role-Player

Commander/Knight


  • You must reach at least level 20
  • You must have a Bio up on the site
  • You must be active in game
  • You may also be required to have the recommendation of your Knight or Commanding Officer
  • You must occasionally attend Training Sessions.

Field Marshal/Master


  • You must have a Valor level of at least 25
  • You must regularly attend Training Sessions, and demonstrate an ability to lead in combat
  • You must be knowledgeable of other player's characters, and show this in an RP fasion

Council


  • You must be recommended by several members of the guild
  • The existing Council members will then convene and vote



Note: all advancements must be approved by the Council
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