Ranks
1. Recruit/Initiate
2. Lieutenant/Apprentice
3. Commander/Knight
4. Field Marshal/Master
5. Council
- A. Holder of the (3rd-5th) Seat
B. Master of the Council (Holder of the 2nd Seat)
C. Master of the Order (Holder of the 1st Seat) (Guldmaster)
1. Recruit/Initiate
You have entered into a trial period in which you must prove that you belong among us. While in this position, you will be observed to make sure you meet our standards and can contribute to the guild.
2. Lieutenant
You are now an official member of the guild! At this point you may be given duties from the council or your superiors. You will be watching over recruits and leading them on missions.
2. Apprentice
You are now an official member of the guild! At this point you will be asigned to assigned to a "Knight" This knight will be your aid and teach you more about what we are looking for in the Jedi we recruit. You will rarely be at the head of a mission (even among recruits.) You
must answer when your "Knight" calls. You are expected to spend most of your time together when level is not a hindrance.
3. Commander
You are now a leader! You have gained the right to invite people to join the guild. Lieutenants and recruits answer directly to you, and you will be charged with leading both Flash Points and combat missions against the Sith Empire.
3. Knight
You are now a leader! You have gained the right to invite people to the join guild. You are only responsible for the "Apprentice/Apprentices" that are assigned to you unless specifically stated by a "Master or a Council Member. That being said you
MUST answer when your apprentice calls. When you are sent on an assignment, your apprentice should accompany you; you are expected to spend most of your time together when level is not a hindrance.
4. Field Marshal
You are now in charge! You answer only to the council. You can assign combat missions, but with this power comes the most responsibilities. The needs of the council will be communicated directly to you. It will be up to you to see that these needs are met.
4. Master
You are now in charge! You answer only to the council. You can assign combat missions, but with this power comes the most responsibilities. The needs of the council will be communicated directly to you. It will be up to you to see that these needs are met.
5. The Council
You have been
elected into one of the five seats on the council. Your voice has the power to sway the guild. No decision will be made without your input. (Individual seat responsibilities will be stated as they are granted.)